TechScience Talk2023.5.6---AR和VR的最新發展




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討論增強現實 (AR) 和虛擬現實 (VR) 的基礎知識、它們的區別、潛在的好處和風險,以及最近的發展。AR 將數字信息疊加到現實世界中,而 VR 則讓用戶沉浸在完全數字化的環境中。 硬件和軟件的最新進展使 AR 和 VR 更易於訪問和用戶友好,導致人們對其在醫療保健、教育和營銷等行業的潛在應用產生了濃厚的興趣。 AR 的最新發展包括創造持久 AR 體驗的能力,以及越來越多地使用機器學習和計算機視覺來創造更逼真和復雜的 AR 體驗。 在 VR 中,不需要 PC 或控制台即可運行的獨立 VR 耳機的出現是最令人興奮的發展之一。


Q:AR 和 VR 在醫療保健和教育領域有哪些潛在優勢?
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在醫療保健領域,AR 可用於為醫生和其他醫療專業人員創建交互式醫療模擬和培訓工具,而 VR 可幫助患者控制疼痛或焦慮。 在教育領域,AR 和 VR 可以創造身臨其境的學習體驗,吸引學生並增強他們對複雜主題的理解。


Q:AR 和 VR 對社會的影響有哪些擔憂?
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對 AR 和 VR 對社會的影響的一些擔憂包括潛在的成癮性,因為這些技術具有高度的吸引力和沈浸感。 還有人擔心 AR 和 VR 可能會進一步將人們與現實世界隔離開來,為人們逃避到虛擬環境創造新的途徑。 隨著 AR 和 VR 不斷發展並得到更廣泛的採用,仔細考慮 AR 和 VR 的潛在好處和風險將非常重要。


Q:硬件和軟件的最新進展.如何使 AR 和 VR 更易於訪問和用戶友好?
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硬件和軟件的最新進展使 AR 和 VR 在多個方面更易於訪問和用戶友好。 一方面,移動設備現在已經足夠強大,可以運行複雜的 AR 應用程序,這意味著用戶不需要特殊的硬件或設備來使用這些應用程序。 獨立 VR 耳機也變得更加實惠和用戶友好,並且不需要 PC 或控制台即可運行。 此外,人們對 AR 和 VR 在各個行業的潛在應用的興趣激增,這刺激了 AR 和 VR 技術的發展,並使它們更容易為用戶所用。 最後,AR 開發工具和平台的日益普及使開發人員更容易創建和分發 AR 應用程序,從而導致 AR 內容在包括社交媒體和移動應用程序商店在內的各種平台上激增。 所有這些進步都使 AR 和 VR 對更廣泛的受眾更易於訪問和用戶友好,這增加了人們對其在各行各業的潛在應用的興趣。


Q:AR的最新發展
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最新的AR發展包括:
能夠建立持久的AR體驗, 讓用戶能夠在虛擬信息和現實世界之間無縫切換。 隨著機器學習和計算機視覺技術的不斷進步,AR體驗變得越來越逼真和複雜。 此外,AR開發工具和平台的可用性也在不斷增加,開發者可以通過這些工具和平台更輕鬆地創建和分發AR應用程序,這促使AR內容在社交媒體和移動應用商店等平台上不斷增加。 AR技術在醫療保健,教育,製造和零售等領域中的應用也在不斷增加。


Q:AR如何應用於各領域
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AR在各個領域都有應用。
在醫療方面,AR可以用於手術培訓、可視化醫療程序。 在教育方面,AR可以創建沉浸式的學習體驗,幫助學生更好地理解複雜的主題。 在娛樂方面,AR可以創造出令人驚嘆的新形式的故事叙述,模糊了小說和現實之間的界限。 AR應用於建築、室內設計和工程等領域,AR可以將數字設計覆蓋在真實世界空間上,讓建築師和設計師能夠實時可視化和優化他們的創作。 在零售和電子商務方面, AR可以用於創建虛擬試穿體驗, VR則可以創建沉浸式的購物體驗,使消費者在虛擬環境中探索產品,這有望改變我們購物和購買決策的方式,使選購產品的過程更加有趣、互動和便捷。


Q:VR的最新發展
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在VR方面,最令人興奮的發展之一是獨立的VR頭戴設備的出現,這些設備不需要PC或遊戲機即可運行。 這使得VR體驗更具可移動性和便攜性,使得使用者在任何地方都能夠享受沉浸式的虛擬現實體驗。 此外,VR技術的硬件和軟件也在不斷改進,這些改進使得VR設備更加便宜和易於使用。 這些技術的進步還促進了VR的應用,從遊戲和娛樂到教育和培訓, VR正越來越廣泛地用於各種行業和領域的應用。


Q:VR如何應用於各領域
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VR被應用於各個領域。
在醫療方面,VR可用於幫助患者減輕疼痛或焦慮,或創造出沉浸式療法體驗。 VR還可用於工程方面,例如創建逼真的複雜結構或系統的模擬,讓工程師在實際建造之前做出測試和優化。 在教育方面,VR可創建虛擬教室和互動式學習環境,幫助學生更好地理解複雜的科學和歷史概念。 在娛樂方面,VR可創造逼真的電影、電視節目和遊戲體驗。 VR還被應用於旅遊、體育、藝術和媒體等領域。 總之,VR的應用領域也是非常廣泛的。


Q:AR如何應用於可攜式隨身科技
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AR在可攜式隨身科技方面的應用也非常廣泛。
舉例來說, AR技術可用於智能手機或平板電腦的應用程式中,讓用戶進行擴增現實體驗。這種體驗可能包括透過攝像頭看到實際環境中的虛擬物體、文字或圖片,或者在現實世界中創建虛擬元素,與實體環境互動等。 在電子商務方面, AR可用於展示和增強商品質量,讓用戶能夠查看真實產品的3D模型。 在旅遊方面, AR可用於創建自導遊特色體驗,讓用戶通過AR引導在現實中尋找景點和資訊。 此外,AR還可用於生產流程管理、醫療教育、建築和房地產等領域。 總之,AR在可攜式隨身科技方面的應用可使用戶獲得更加互動和有趣的體驗,並提高生產效率和品質。


Q:VR如何應用於可攜式隨身科技
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VR在可攜式隨身科技方面的應用也非常廣泛。
一些最新的VR頭盔和移動VR系統, 例如Gogle Cardboard、Samsung Gear VR和Oculus Go,都不需要給VR頭盔接電腦或遊戲主機,而是通過智能手機或平板電腦上的專用應用程式直接運行。這些VR應用程式為用戶提供了各種體驗,例如沉浸在虛擬場景中、觀看3D電影以及玩VR遊戲等等。 在旅遊方面, VR在可攜式隨身科技方面的應用很受歡迎。 例如,一些VR應用程式可以提供虛擬旅遊體驗。用戶可以通過VR頭盔探索世界各地的景點,並在不離開自己所在位置的情況下體驗旅行的樂趣。這些應用也可應用於旅遊推銷和酒店預訂方面。 在教育和培訓領域, VR還可以提供身臨其境的體驗,例如與虛擬導師進行互動,探索各種設備和工具的實務應用。 在醫療領域中, VR也可應用於療癒,例如緩解壓力和焦慮等。 總的來說, VR技術在可攜式隨身科技方面的應用已經為人們開啟了全新的體驗和應用功能,讓人們可以更加深入地探索虛擬世界,提高生產效率和體驗樂趣。


Q:有無不戴頭盔的VR系統
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有一些基於可攜式裝置且不需要戴頭盔的VR系統。
例如,Google的Tango平台.
是一個基於智能手機的VR和AR系統,可以利用手機的攝像頭、陀螺儀和加速度計來感知周圍的環境。
這樣,用戶可以在現實世界中運行虛擬應用,而不需要戴VR頭盔或其他裝置。
此外,
亞馬遜的Echo Look產品也使用了AR技術。這個智能相機可以幫助用戶試穿不同的服裝風格,實時顯示在用戶的智能手機上的真實照片上。
這些不需要戴頭盔的VR和AR系統. 可以使用戶更方便地體驗虛擬世界,而不需要以前傳統VR系統所需要的笨重裝置。


0:00 the latest developments in augmented 0:02 reality and virtual reality 0:04 hey everyone Welcome to our latest video 0:07 on the newest developments in augmented 0:09 reality and virtual reality I'm your 0:12 name and Co specialist and content 0:14 creator and today we're going to explore 0:16 some of the latest and greatest 0:17 advancements in AR and VR 0:21 section one what is AR and VR first 0:24 let's start with the basics augmented 0:27 reality AR and virtual reality VR are 0:31 two related technologies that aim to 0:32 enhance our perception of the world 0:34 around us 0:36 AR overlays digital information onto the 0:38 real world while VR immerses us in a 0:41 completely digital environment 0:43 AR and VR have gained significant 0:45 popularity in recent years with 0:47 applications ranging from gaming and 0:49 entertainment to education and 0:50 Healthcare 0:52 the primary difference between the two 0:54 technologies is that AR supplements our 0:56 perception of reality with digital 0:57 elements while VR replaces our reality 1:00 with a completely digital environment 1:03 AR is achieved through the use of 1:05 cameras and sensors in mobile devices or 1:08 dedicated AR headsets 1:10 these devices use real-time tracking to 1:12 detect the position and orientation of 1:14 the user and then superimpose digital 1:16 elements onto the user's view of the 1:18 real world 1:19 this can be anything from information 1:21 overlays like the distance to the 1:23 nearest coffee shop to Virtual 1:25 characters or objects that interact with 1:27 the real world 1:28 VR on the other hand creates a fully 1:31 immersive digital environment that 1:32 simulates reality 1:34 users wear a VR headset that tracks 1:37 their head and body movements and 1:38 displays a 3D digital environment that 1:40 responds to their actions this can be 1:43 anything from a realistic simulation of 1:45 a real world location to a completely 1:47 Fantastical environment that only exists 1:49 in the digital Realm 1:51 both AR and VR have seen significant 1:54 advancements in recent years thanks in 1:56 part to improvements in hardware and 1:58 software technology for example mobile 2:01 devices are now powerful enough to run 2:03 sophisticated AR applications while 2:05 Standalone VR headsets have become more 2:07 affordable and user-friendly 2:10 additionally there has been a surge of 2:12 interest in the potential applications 2:13 of AR and VR in a variety of Industries 2:16 including Healthcare education and 2:18 marketing 2:20 despite the many potential benefits of 2:22 AR and VR there are also some concerns 2:25 about their impact on society 2:27 one issue is the potential for addiction 2:29 as both Technologies can be highly 2:31 engaging and immersive 2:33 another concern is the potential for 2:35 these Technologies to further isolate 2:37 people from The Real World as they 2:39 create new avenues for people to escape 2:40 into virtual environments 2:43 as with any new technology it will be 2:45 important to carefully consider the 2:47 potential benefits and risks of AR and 2:49 VR as they continue to evolve 2:52 section 2 the latest developments in AR 2:55 now let's dive into the latest 2:57 developments in AR one of the most 3:00 exciting new advancements is the ability 3:02 to create persistent AR experiences 3:04 which allow users to leave digital 3:06 objects in Real World locations for 3:08 others to discover 3:10 this has huge implications for marketing 3:12 education and entertainment another 3:15 exciting development in AR is the 3:17 increasing use of machine learning and 3:19 computer vision to create more realistic 3:21 and sophisticated AR experiences 3:24 for example some AR applications are now 3:27 able to recognize and track real-world 3:29 objects in real time allowing for more 3:31 seamless integration of digital elements 3:33 into the real world 3:35 this has implications for everything 3:37 from interior design to gaming in 3:40 addition to improvements in AR 3:41 technology itself there has also been a 3:43 surge of interest in the potential 3:45 applications of AR in various Industries 3:48 in healthcare AR is being used to create 3:51 interactive medical simulations and 3:53 training tools for doctors and other 3:54 medical professionals 3:56 in education AR is being used to create 3:59 more engaging and Interactive Learning 4:01 experiences for students of all ages 4:04 and in marketing AR is being used to 4:06 create immersive product demos and 4:08 experiences that allow customers to 4:10 interact with products in new and 4:11 innovative ways 4:13 another area of development in AR is the 4:16 increasing availability of AR 4:17 development tools and platforms 4:20 this has made it easier for developers 4:22 to create and distribute AR applications 4:24 and has led to a proliferation of AR 4:26 content across various platforms 4:28 including social media and mobile app 4:30 stores 4:32 as AR becomes more accessible and 4:34 user-friendly we can expect to see even 4:36 more Innovative and exciting uses of the 4:38 technology in the coming years 4:41 Section 3 the latest developments in VR 4:44 moving on to VR there have been some 4:46 amazing new developments as well one of 4:49 the most exciting is the emergence of 4:51 Standalone VR headsets which don't 4:53 require a PC or console to run this 4:56 makes VR more accessible and portable 4:58 than ever before another significant 5:00 development in VR is the increasing 5:03 focus on haptic feedback which simulates 5:05 the sense of touch to enhance the 5:07 immersion and realism of VR experiences 5:10 this can include everything from 5:12 vibrating controllers to full body 5:13 haptic suits and has implications for 5:16 everything from gaming to Medical 5:17 simulations 5:19 in addition to advancements in Hardware 5:21 there have also been significant 5:23 developments in VR software and content 5:25 game developers are creating more 5:27 immersive and interactive VR experiences 5:30 than ever before with titles that range 5:32 from realistic simulations of real-world 5:34 activities to Fantastical Adventures 5:36 that push the limits of the imagination 5:38 [Music] 5:39 there has also been a surge of interest 5:41 in using VR for socializing with 5:44 platforms like vrchat and ALT space VR 5:46 allowing users to meet and interact in 5:48 Virtual environments 5:50 section 4 applications of AR and VR so 5:55 what are some of the potential 5:56 applications of AR and VR well the 5:59 possibilities are endless in healthcare 6:02 AR can be used to train surgeons or 6:04 visualize medical procedures while VR 6:06 can help patients manage pain or anxiety 6:11 in education AR and VR can create 6:14 immersive learning experiences that 6:15 engage students and enhance their 6:17 understanding of complex topics 6:20 and in entertainment AR and VR can 6:22 create amazing new forms of Storytelling 6:24 that blur the line between fiction and 6:26 reality 6:27 in addition to these fields AR and VR 6:30 are also being explored in areas like 6:32 architecture interior design and 6:34 engineering 6:36 AR can be used to Overlay digital 6:38 designs onto real-world spaces allowing 6:40 Architects and designers to visualize 6:42 and refine their Creations in real time 6:46 meanwhile VR can be used to create 6:48 realistic simulations of complex 6:50 structures or systems allowing Engineers 6:52 to test and refine their designs before 6:54 they are built 6:56 another potential application of AR and 6:58 VR is in retail and e-commerce 7:01 AR can be used to create virtual try-on 7:04 experiences for clothing and accessories 7:05 while VR can create immersive shopping 7:08 experiences that allow customers to 7:10 explore products in a virtual 7:11 environment 7:12 this has the potential to transform the 7:15 way we shop and make purchasing 7:16 decisions making the process more 7:19 engaging interactive and convenient 7:21 Section 5 the future of AR and VR 7:25 finally let's talk about the future of 7:27 AR and VR while these Technologies are 7:30 still relatively new the potential for 7:32 growth is enormous 7:34 from gaming to social media to 7:36 e-commerce we're only scratching the 7:38 surface of what's possible with ar and 7:39 VR 7:40 in the coming years we can expect to see 7:43 even more exciting developments as these 7:45 Technologies continue to evolve one area 7:48 where we can expect to see significant 7:50 growth in the future is in the use of AR 7:51 and VR in the workplace 7:54 as more companies adopt remote work 7:56 policies there will be a growing need 7:57 for tools that enable communication and 8:00 collaboration between remote teams 8:02 AR and VR have the potential to fill 8:05 this need by creating virtual workspaces 8:07 and immersive meeting environments that 8:09 allow teams to work together more 8:11 effectively 8:12 another area where we can expect to see 8:14 growth is in the use of AR and VR in 8:16 education as more schools and 8:19 universities adopt online learning 8:21 models there will be a growing need for 8:22 tools that can create engaging and 8:24 immersive learning experiences for 8:26 students 8:27 AR and VR have the potential to fill 8:30 this need by creating virtual classrooms 8:32 and Interactive Learning environments 8:33 that allow students to explore complex 8:35 topics in a more engaging and 8:37 interactive way 8:39 in the field of healthcare we can expect 8:41 to see continued growth in the use of AR 8:43 and VR for training and simulation 8:46 as medical procedures become more 8:48 complex and specialize there will be a 8:50 growing need for tools that can provide 8:52 realistic and immersive training 8:53 experiences for doctors and nurses 8:56 AR and VR have the potential to fill 8:59 this need by creating virtual 9:01 simulations of medical procedures and 9:03 allowing Healthcare professionals to 9:04 practice and refine their skills in a 9:06 safe and controlled environment 9:08 in the entertainment industry we can 9:10 expect to see continued growth in the 9:12 use of AR and VR for gaming and 9:14 storytelling 9:15 as these Technologies become more 9:17 advanced we can expect to see even more 9:20 immersive and interactive gaming 9:21 experiences as well as new forms of 9:23 Storytelling that blur the line between 9:25 reality and fiction 9:27 conclusion so there you have it the 9:30 latest developments in augmented reality 9:32 and virtual reality as always thanks for 9:35 tuning in and be sure to like And 9:37 subscribe for more great content on the 9:39 latest in Tech and Beyond

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