TEDxRheinMain2011.3.3--Sina Kamala Kaufmann:-社交遊戲
TEDxRheinMain2011.3.3--Sina Kamala Kaufmann:-社交遊戲
TEDxRheinMain - Sina Kamala Kaufmann - Homo Ludens: Social Gaming
Playing is a core human need. The rational homo economicus may indeed be a myth, and the concept of a homo faber, who is by definition productive, may have to be enriched by the element of playfulness and fun as driving powers. Are we Homo Ludens after all?
In a time, when rationality seems on the rise, people all over the world integrate gaming activities in their everyday lives. Games - unproductive by nature, strongly irrational and driven by social rewards - are immensely engaging. The total time spent on gaming is astonishing. Some people say games are a waste of time, but are they? What actually is playing and what has it to do with our identity?
It is time to take a closer look at collective identities and the political impact of digital and technical progress in modern societies in the light of the rise of Social Gaming. Social Games are a fast-growing phenomenon - more than two hundred million people are playing Social Games each day on Facebook alone. Who are these people and why do they spend so much time playing? And how does their farm, their monster garden, city, or brain weight fit into the puzzle of their identity?
Sina Kamala Kaufmann studied philosophy, politics and international law and is now responsible for communications and public relations at wooga (world of gaming), Europe's leading Social Game developer. Born 1985, she has recently published her first book Politik im Web, about the social and political impacts of digital and technological progress and was Co-Founder and editor in chief of politikorange , an event magazine for politically committed young people and journalists.
About TEDx, x = independently organized event
In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized. (Subject to certain rules and regulations.)
TEDxRheinMain - 新浪卡馬拉考夫曼 - 智人遺珍:社交遊戲
玩是人類需要的核心。理性的經濟人可能確實是一個神話,一個同質的概念伯,誰是生產力的定義,可能要由元素豐富的娛樂性和駕駛樂趣的權力。我們畢竟智人珍?
在一個時間,當理性似乎在上升,人們在世界各地的遊戲活動融入在他們的日常生活。遊戲 - 非生產性的性質,強烈的非理性和帶動的社會回報 - 是非常之事業。花費的總時間上遊戲是驚人的。有人說遊戲是浪費時間,但他們?究竟是打了,什麼它做的事與我們的身份?
現在是時候仔細看看集體的身份和政治影響的數字和技術進步在現代社會中的光的社交遊戲的興起。社交遊戲是一個快速增長的現象 - 有二百多億人每天玩社交遊戲在Facebook孤單。誰是這些人,他們為什麼花那麼多時間打?他們的農場又如何,他們的怪物花園,城市或腦重量適合其身份的困惑?
新浪卡馬拉考夫曼學習哲學,政治學和國際法,目前負責通信和公共關係 wooga(世界遊戲),歐洲領先的社交遊戲開發商。生於 1985年,她最近出版了她的第一本書 Politik IM網,對社會和政治影響的數字和技術進步,並共同創辦人及主編的politikorange,為政治事件的雜誌致力於青少年和記者。
關於 TEDx的中,x =獨立組織的活動
在精神理念值得推廣,TEDx是一種方案的地方,自我組織的活動,使人們共同分享的TED的體驗。在TEDx活動,TEDTalks視頻及現場演講結合,引發深入的探討和連接在一個小組。這些地方,自我組織的活動都是品牌TEDx的,其中x =獨立組織的TED事件。 TED會議提供一般指導意見 TEDx的方案,但個別 TEDx活動是自發組織的。 (根據一定的規則和條例。)
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